For an entire week I've been working on a canvas/html5 project of mine: the Kiflea Engine.
"What's that?", you ask?
It stands for "Kipdola's Flat Earth" Engine. It's a tiled based engine on which you can build a game. Or at least: that's the goal of the project.
I'm not there yet, even though I feel like I've already made huge advancements.
The maps are built using Tiled. Any tileset you load in there will load in the engine. The HUD is built using a simple JSON file, ... As you can see in the image above, I've just finished my pathfinding algorithm.
If you want to try the engine in its current state out, you can do so here.
I would really apreciate any feedback, ideas, code optimization (did I tell you this is my first ever JavaScript program?), patches, ... Don't ask my why you can't kill anything, though. It's an engine, not a game (yet).

